Introduction to MIDI Sequencing with Cubase SX

Section 12 - Adding the Harpsichord parts to the Verse and Chorus

Briefing

Here's another cliche! A fast, continuous quaver pattern playing notes based around the chord sequence - and pretty effective it is, too. The pattern includes some notes that are not actually within the current chord, and a few notes that are not even in the current key! However, the composer gets away with this because the pattern is played very fast.

Many pop songs would use a truly synthesized sound, but in this case we liked the sound of the harpsichord. Towards the end of the song, just when the listener is getting fed up with the harpsichord sound, you can cross-fade from harpsichord into a square wave sound (although we don't tackle that in this section)

As before you have to decide which track to use. This time we recommend track 6 for the harpsichord, whilst mentally reserving track 7 for the square wave.


Step 1 - Setting Up The Track

Just as you did for the other sounds, you have to set up the track to play the Harpsichord sound (program number 7).

What To Do

Follow these steps. Put a tick next to each one as you finish it:


Step 2 - Creating the Verse Part

Here is the harpsichord part for the verse:

What To Do

Using all the skills you have gained so far, record the harpsichord sequence for the verse in whatever way you consider appropriate. There is no right or wrong way, just the way that works for you.

When you've recorded the notes, quantize them, set them all to the same length, and set the velocity to somewhere around 85.


Step 3 - Creating the Chorus Part

Here is the harpsichord sequence for the chorus:

Note that there are some F# notes in it, even though these are not within the key of C!

What To Do

You know what to do, so do it.

As with the verse, quantize and set the length of the notes, and then set the velocities to around 85.


Step 4 - Listen to the Whole Sequence

When you've completed both the verse and the chorus for the harpsichord, listen to the result. If necessary, change the velocity levels of any of the tracks, and perhaps try experimenting with different program numbers for each track.


You're ready to proceed to the next section.


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